YouthLearn
Newsletter, Issue 100 - November 21, 2006

Special Issue: YouthLearn's 100 Big Things
in Youth, Education & Technology

As we record this milestone of our 100th newsletter on the eve of our fifth year here
at EDC, we thought it might be fun to try to identify 100 "Big Things" (innovations,
opportunities, challenges, heroes, etc.) that have had an impact on youth, education,
and technology in the past 5 years. As a disclaimer, this list is by no means intended
to be definitive or remotely scientific, but perhaps a chance to think about what truly
drives our work and how to influence it moving forward for another 5 years and beyond.

_______________________
Technology That's Changed the Way We Think,
Learn & Play

1. PCs vs. Laptops
Remember when building and maintaining labs with bolted down workstations and cables
everywhere were all folks talked about? For some, this is still their reality, but in recent
years, educators and students have shifted to laptops and other portable technology
devices to support learning. And now, we all look north to Maine to tell us if one-to-one
laptop access is really the answer.

URL: http://www.state.me.us/mlte/

2. Wireless Internet
Now it isn't all that uncommon to see young people sitting with laptops in the parking
lot outside their local school poaching an Internet connection. More and more our link
into the web is through wireless access points and some communities are working to
give everyone access.

URL: http://www.pbs.org/newshour/extra/features/july-dec06/wifi_8-14.html

3. Kids with Cellphones
Products like the Firefly allow even the youngest kid to be a phone call away from
Mom and Dad. And, GPS chips in the devices allow parents (or others) to track
where young people are at and where they're headed. For older youth, the question
becomes, when is a cell phone beneficial and when does it become an impediment
to learning.

URL: http://www.eschoolnews.org/news/showStory.cfm?ArticleID=6550

4. Text Messaging & IM
Actually an old technology that has become vibrant for young people as they gain
greater access to cell phones and personal computers, IM-ing has its own
shorthand, etiquette, and appeal over email and other means of communicating.

URL: http://www.mercurynews.com/mld/mercurynews/living/education/14806122.htm

5. Smartboards
One of the most basic tools in a classroom, the chalkboard, has been dramatically
updated. Smartboard technology now adds extraordinary new possibilities for
educators facilitating class discussion, brainstorming, and collaboration.

URL: http://eduscapes.com/sessions/smartboard/

6. GPS
Mapping has never had so much cachet... Youth and educators use Global
Positioning Systems to map their communities, learn about the earth sciences,
and quite literally locate themselves in the world.

URL: http://eduscapes.com/omrp/gps.htm

7. Geocaching
Mix GPS technology with treasure hunting and you've got the latest craze that
attracts as many middle age adults as young people.

URL: http://eduscapes.com/geocaching/index.htm

8. Google Earth
The web now give users everywhere access to online satellite images allowing
young people the chance to explore our globe and map their world.

URL: http://earth.google.com

9. iPods
In just a few short years, we've observed that young people, even in low-income
communities, have some sort of digital MP3 device. An interesting example of how
demand (for access to your favorite tunes) can drive young people to use
technology tools (you've got to upload your tunes from some computer
somewhere, right?).

URL: http://www.apple.com/itunes

10. LEGO
Not just for little kids anymore, LEGO blocks have evolved and opened up a whole
new dimension for hands-on learning. Educators employ robotics kits to teach the
engineering design process; teams of young people compete in LEGO leagues; and
curriculum resources and inventions abound.

URL: http://imej.wfu.edu/articles/2004/1/02/index.asp

11. Assistive Technology and Universal Design
Technology is helping us think and act more inclusively. Further, creating tools
and learning environments following universal design principles has enhanced
learning opportunities for everyone. Our friends at Alliance for Technology Access
are helping point the way.

URL: http://www.ataccess.org

12. Video on Demand (VOD)
One more step in the push to manage information overload, video on demand lets
people choose which programs they want to see when. The technology works via
streaming or download.

URL: http://en.wikipedia.org/wiki/Video_on_demand

13. DVDs & Netflix
Who'd have guessed that a little web-based company could muscle out Blockbuster
video? For educators, Netflix can be a great source for hard to find films and
documentaries.

URL: http://www.netflix.com

14. E-Cards
Wanna get small kids and grandparents to use computers? Try sending eCards,
customized to every holiday, culture, and language under the sun. But, how to
pick amongst the zillions that are out there?

URL: http://dir.yahoo.com/Entertainment/Ecards/

15. Mini Drives
They've become the standard fashion accessory of educators everywhere. Could
you have imagined 5 years ago you could get 1 GB or more of data on a device
the size of a stick of gum for less than $100?

URL: http://pcworld.about.com/magazine/2402p113id123793.htm

16. Firefox
Launched in 2004, Mozilla Firefox has upstaged other establishment Web browsers
with its graphics-friendly, cross-platform design.

URL: http://www.firefox.com

17. Secure Digital (SD) cards
That teeny, tiny almost floppy disk that easily moves from camera to computer
to printer and allows for quick and easy storage of images, video, etc.

URL: http://www.sdcard.org

18. Open Source Software
Since software is in many ways the "coin of the realm" in the IT world, many argue
that giving individuals and communities the chance to own and customize source
code can eliminate the financial barriers of the digital divide. This article from Five
Minutes To Midnight clarifies some of the ways open source might change the
world, especially in developing countries.

URL: http://www.11-55.org/issues3/issue.php?iss=41&art=41.4

_______________
What's Happening Online...

19. Google
The breakout innovation in the Internet sphere, giving users young and old a way
to plow through the infinite breadth of Web resources. Of course, not everything
at the top of the list is the "best," but then, we all know that, right?

URL: http://www.google.com

20. Wikipedia
The collaboratively written encyclopedia that has become so famous, for its
method and its vastness-available in a dozen languages.

URL: http://www.wikipedia.org

21. YouTube
Can't you just hear Andy Warhol shout, "I told you so!"? Yes, the great repository
of random (some would say, senseless) media, but a force to be reckoned with
when a single website posting can take down a presidential contender.

URL: http://www.youtube.com/

22. Online Communities - Friendster, Facebook, Black Planet, Mi Gente, etc.
Online communities, especially those designed to foster online relationships, have
exploded over the past few years, supplying a new locus of activity for youth
and people of all ages. Of course, none of them are as notorious as . . .

23. MySpace.com
No single topic has generated more buzz (both pro and con) on our discussion list
over the last five years than MySpace. Like it or hate it, the site is a cultural
phenomenon that has changed the way young people define their identity. Even if
it scares them, educators should spend some time trying to understand just why
young people find it so compelling.

URL: http://www.myspace.com

24. PBS Kids website
Leveraging the wide portfolio of characters on its TV shows, PBS offers children
free games and activities at its website, as well as resources for educators and
parents. This site is hugely popular in youth centers and afterschool programs
around the country given the safe, educational nature of the content.

URL: http://pbskids.org/

25. Online Advertising Targeting Children
A sleeping elephant that folks at YouthLearn are continually worried about. Just
see how quickly a young person can go from Barney's homepage on PBS Kids to
ChuckECheese.com . . .

URL: http://pbskids.org/barney/

26. Online GED Instruction
Once strictly delivered in a traditional classroom setting primarily by alternative
schools, GED instruction is now often supported by online instruction approaches.

URL: http://www.gedforfree.com/

27. NYDIC/YouthLearn Survey on Blended Learning
Last year, YouthLearn worked with the National Collaboration for Youth to poll
youth workers on their interest in and comfort with professional development
experiences that blend online and face-to-face experiences. The support was
surprisingly strong.

URL: http://www.nydic.org/nydic/documents/Prof_Series_ENews_4.pdf#4%20REV.pdf

28. Apple Learning Interchange
A free resource from Apple and other partners to help teachers more effectively
harness media in the classroom, with opportunities for peer exchange, posting of
lessons learned, and curriculum-specific links.

URL: http://edcommunity.apple.com/ali/

29. Blogging, MoveableType & RSS
Web-based publishing and the syndication of online content has revolutionized
posting to the Internet, not to mention the way we create our YouthLearn newsletter.

URL: http://news.youthlearn.org/

30. SurveyMonkey.com
It's never been easier to get a sample of what people are thinking. SurveyMonkey
has defined online data collection, and while their survey tools alone won't
guarantee a rigorous evaluation approach, it is great to see folks from all walks of
life thinking about what they're learning.

URL: http://www.surveymonkey.com

31. Blue Web'n
This site continues to be a great place to find top-notch learning resources on
the Internet.

URL: http://www.kn.pacbell.com/wired/bluewebn/

32. Gaming & Education
When both the Departments of Education and Defense began promoting gaming
as the new educational frontier, you knew it had made its way out of the lowly
realm of the arcade. But, young gamers are more likely to be setting the agenda
in the years ahead. Friends at USC are watching the phenomenon unfold.

URL: http://www.annenberg.edu/projects/project.php?id=114

33. Global Kids Online Game Project
Can young people design a game that's got some real world substance to it? At
Global Kids the answer is "yes," and the Cost of Life game tests the boundaries of
fun and social conscience.

URL: http://theCostofLife.org

34. Girls Creating Games
Another program we're fans of--using simple Flash based games to engage
young women in technology and personal exploration.

URL: http://programservices.etr.org/gcgweb

35. Second Life
Second Life and Teen Second Life are virtual worlds which have become hugely
popular as places where people can re-imagine their lives, start businesses, and
even make real, as opposed to imaginary, money.

URL: http://teen.secondlife.com

36. YouthNoise
A resilient effort to provide young people from the U.S. and beyond a forum to
engage the issues and each other in substantive debate.

URL: http://www.youthnoise.com

37. Taking IT Global
A truly international powerhouse with young people all over the world connecting
around projects to strengthen their communities.

URL: http://www.takingitglobal.org

38. UNICEF Voices of Youth
This UNICEF initiative reorganized itself in 2002 as an international forum for
youth to "explore, speak out, and take action."

URL: http://www.unicef.org/voy

_______________
The New Learning Landscape...

39. Youth Civic Engagement & Technology
Throughout the last five years, we've observed educators from all walks of life
trying to promote greater civic awareness and participation amongst young people.
Technology tools and the Web frequently play a part. CIRCLE (The Center for
Information & Research on Civic Learning & Engagement) has recently invested in
research to discover what the intersection might be.

URL: http://www.civicyouth.org

40. Research Proves that Media Literacy Builds Comprehension and
Critical Analysis Skills

Professor Renee Hobbs documented the work of a team of high school English
teachers in New Hampshire who implemented a required media literacy course,
finding that students' reading comprehension, listening skills, and critical viewing
improved dramatically compared to a matched control group. Her book, Reading
the Media: Media Literacy in High School English
, tells the story of how teachers
developed the course and provides the first empirical evidence for the
effectiveness of media literacy at the school district level.

URL: http://store.tcpress.com/0807747386.shtml

41. eSchool News
The paper of record for educational technology.
URL: http://www.eschoolnews.com

42. Online Safety
Parents, teachers and young people still worry about how to navigate the
Internet safely, but fortunately, there are tons of resources available online.
Recently YouthLearn Director Tony Streit gave a presentation on safety issues
and the Internet to a local Boston area parent's support group. We've added
the PowerPoint to our website.

URL: http://www.youthlearn.org/techno/YL-InternetNav.ppt

43. COPPA
The Children's Online Privacy Protection Act of 1998 has been challenged in
manifold unforeseen ways with the advent of sites like MySpace.

URL: http://www.coppa.org

44. Research on Internet connectivity and digital divide
The PEW Research Center and other outfits are studying demographic shifts in
Internet use, marking most recently the increase in percentage of
African-Americans going online.

URL: http://lists.nici-mc2.org/pipermail/digital-equity/2006-April/000307.html

45. No Child Left Behind (NCLB) Act
Landmark legislation signed into law by President Bush that substantially
increased testing regimes and costs to states-and transformed the landscape
for educators, students, and administrators. NCLB has become increasingly
unpopular as it comes due for reauthorization.

URL: http://www.ed.gov/nclb/landing.jhtml

46. Cuts to Education Budget
In no small part, the unmet funding needs have contributed to NCLB opposition.
URL: http://www.stateline.org/live/ViewPage.action?siteNodeId=136&languageId=1&contentId=86486

47. Plagiarism & Digital Cheating
The proliferation of information and commerce on the Internet makes cheating
effortless. Administrators and educators find and use their own technology
tools-and codes of ethics, among other measures-in order to stop it.

URL: http://www.csmonitor.com/2004/0302/p12s01-legn.html

48. The $100 Laptop
Intended to change the playing field in developing countries, what might the
$100 laptop do for schools and school children across the U.S.?

URL: http://laptop.org

_______________
Youth as Media Makers and Innovators

49. EVC Media Guide
A great resource for teaching young people how to make video documentaries,
EVC draws upon their 22 years of work with youth artists in NYC.

URL: http://www.evc.org/screening/screening.html

50. Youth Communication Turns 25
Hard to believe a youth media program can celebrate their Silver Anniversary,
but Youth Communication remains the standard bearer for high quality print
youth journalism.

URL: http://www.youthcomm.org

51. BAVC Training DVDs
Bay Area Video Coalition has done great things to strengthen the youth media
field including their series of interactive DVDs on various production techniques.
Now merged with Youth Sounds from Oakland, BAVC's youth programs reach
across the Bay to introduce a host of youth to new media production.

URL: http://www.bavc.org/classes/dvd/

52. Radio Diaries/Teen Reporter Handbook
OK, not new within the last five years, but still a great resource for educators
and young radio producers.

URL: http://www.radiodiaries.org/makeyourown.html

53. Youth Radio on The Web
Storytelling and investigative journalism by youth air on a growing list of media
outlets, including NPR, PRI, WireTap, etc., but are also available for streaming
or podcast off the Youth Radio site.

URL: http://www.youthradio.org

54. Uth TV
Originally launched as a prime-time local Bay area broadcast, Uth TV has moved to
the web and is showing how the YouTube model can me both purposeful and hip.

URL: http://uthtv.com

55. Just Think Curriculum
Great examples for educators on how to integrate media making into their
curriculum, including their Flipping The Script packet on how to bring Hip-Hop
into the classroom.

URL: http://www.justthink.org/order

56. MediaRights.org
Home of the Media That Matters Film Festival and the Youth Media Distribution
Initiative, MediaRights continues to illustrate for artists and educators how to
produce and share cutting-edge original work.

URL: http://www.mediarights.org

57. ListenUp!
The premier network for youth media organizations around the U.S. with great
resources on production, analysis, and dissemination. Check out their site for
a huge archive of youth-produced media that can be viewed right online.

URL: http://www.listenup.org

58. Youth Media Reporter
For several years now, the "go-to place" to learn what youth media practitioners
are thinking about their field. Launched by Open Society Institute, YMR moves to
AED this year to start a new life and look more broadly at how to promote
youth voice.

URL: http://www.ymreporter.org

59. New Mexico Media Literacy Project
A leader in media literacy education, this organization provides training, products,
and other resources that, along with the efforts of a vast array of educators,
are building critical mass for the media literacy movement.

URL: http://www.nmmlp.org

60. My Pop Studio
A really fantastic site for teaching media literacy to young women by our friends
at the Media Education Lab at Temple University. You can actually edit media
content directly online and learn about how to de-construct media messages.

URL: http://mypopstudio.com

_______________
Other Folks Who Make Big Changes Happen

61. Partnership for 21st Century Skills
The Partnership has been the leading advocate for a new definition of skills
essential for success in both school and work in the new century.

URL: http://www.21stcenturyskills.org/

62. George Lucas
Sure, the last three Star Wars movies weren't quite we had hoped for, but Lucas
remains one of the most influential advocates for change inside and outside the
classroom. His George Lucas Educational Foundation and their Edutopia publication
are capturing the cutting edge of new learning.

URL: http://www.glef.org

63. Adobe Youth Voices
Recognizing that today's multimedia tools are changing the way young people
think and communicate, Adobe has taken on the challenge of launching new
youth media initiatives in cities across the globe designed to help young people
find and share their voice. YouthLearn team members are helping evaluate the
program and working with Adobe to capture lessons learned.

URL: http://www.adobe.com/aboutadobe/philanthropy/youthvoices/

64. ACC Field Innovation grants
The America Connects Consortium supported community technology centers in
documentation, product development, and/or other activities that could have an
impact across centers and the field. Some of these grants funded the creation of
valuable materials and resources for youth programming.

URL: http://www.americaconnects.net/research/default.asp?subid=26

65. CTCNet's Youth Visions
With support from the Corporation for National Service, Community Technology
Centers' Network launched a three-year effort to support innovative linkages
between community development and youth media. Original curriculum is now
available.

URL: http://www.ctcnet.org/what/initiatives/youth_visions/index.htm

66. NSF Report - The Gathering Storm
The authoritative wake-up call to business, education, and government sectors
about the looming shortage of science, technology, and engineering workers in
the United States and the threat to America's competitiveness in the global
economy.

URL: http://fermat.nap.edu/books/0309100399/html/143.html

67. NSDL
Started just a year before YouthLearn moved to EDC, the National Science Digital
Library has grown to include millions of resources and tools to support STEM
(Science, Technology, Engineering & Math) learning.

URL: http://www.nsdl.org

68. Funworks
An NSDL project here at EDC, Funworks is a youth-developed science and
technology career exploration website for kids ages 11-14. Over 400 young
people helped develop the site which now receives more than half a million hits
each month and has been featured by Cisco in a national public awareness
campaign on IT careers.

URL: http://www.thefunworks.org

69. DOL's InDemand Magazine
A great new publication from the Department of Labor illustrating the various
pathways young people can take to access STEM careers.

URL: http://www.careervoyages.org/indemandmagazine-stem.cfm

70. 21st CCLC Program
With a $1 billion investment per year for the last five years and back-up from
folks like the Mott Foundation, the Afterschool Alliance, SEDL, and the
Governator, the 21st Century Community Learning Center Program has become
a fixture in school districts across the country, and afterschool seems here to stay.

URL: http://www.ed.gov/programs/21stcclc

71. National Partnership for Quality Afterschool Learning
Under the direction of the Southwest Educational Development Laboratory, the
partnership is working to capture lessons learned in the 21st CCLC program and
other afterschool efforts and share them via online content-specific toolkits.
YouthLearn Director Tony Streit has served as technology advisor to SEDL for
the project and the creation of the forthcoming technology toolkit.

URL: http://www.sedl.org/afterschool

72. Afterschool Academies
How do you integrate academic content and afterschool enrichment? The
Academies have been an effort to find that balance and train practitioners in
essential principles and practices. Foundation Inc.'s Center for Afterschool and
Community Education leads the effort with support from the Mott Foundation,
and YouthLearn serves as a partner, leading the development of inquiry-based
and experiential learning materials and training.

URL: http://www.foundationsinc.org/afterschool/cace.asp

73. Foundation Inc.'s Academic Content, Afterschool Style Guide
A fantastic professional development tool for afterschool educators, with the
coolest design ever, with great examples of project-based learning.

URL: http://www.foundationsinc.org/afterschool/materials-acas.asp

74. Afterschool Alliance
The leading advocacy group supporting afterschool celebrated the annual
"Lights On Afterschool!" this year with 7,500 communities participating.

URL: http://www.afterschoolalliance.org

75. National Youth Development Information Center
A project of our friends at the National Collaboration for Youth designed to pull
together all the latest information on youth development staffing, research,
policy, etc.

URL: http://www.nydic.org

76. Next Generation Youth Work Coalition
A new effort to bring together players and practitioners in youth development
and afterschool, the Coalition is working together to document and create
professional pathways for youth workers and raise the visibility of the field.
YouthLearn Director Tony Streit is on the steering committee and is helping
shape plans for the future.

URL: http://www.nydic.org/nydic/staffing/workforce/nextgen.htm

77. NetDay
A national effort to collect and share the views and feedback of young people,
teachers, parents, and other stakeholders on how best to harness the power
of technology.

URL: http://www.NetDay.org/SpeakUp

78. NAMAC's Youth Resources
Lots of great materials from the National Alliance for Media Arts and Culture
related to making and critiquing media with young people, including Kathleen
Tyner's 2003 survey of the youth media field: A Closer Look: Media Arts 2003.

URL: http://www.namac.org/category.cfm?id=2&cid=4&monly=0

79. EDC's Center for Children & Technology
Our sister center here at EDC that investigates the ways that technology
improves teaching and learning, they always have interesting new reports
to share.

URL: http://cct.edc.org/

80. Youth Venture
Founded to cultivate young people's entrepreneurial talents and promote
positive youth development, Youth Venture plays a special role among
grantmaking organizations in giving grants directly to teams of youth pursuing
civic goals.

URL: http://www.youthventure.org

81. MIT Media Lab
Still thinking ages ahead of the rest of the field after 27 years, the Media Lab
is a haven for creativity and cutting edge applications of technology.

URL: http://www.media.mit.edu/

82. Intel Computer Clubhouse
Perhaps no other community technology project has had as broad an
international impact as the Clubhouse. Started right here in Boston at the
Museum of Science with help from the Media Lab at MIT, in the last five years
the Clubhouse has grown to include 100 sites around the world.

URL: http://www.computerclubhouse.org

83. The Collaboration for Academic, Social and Emotional Learning
CASEL is leading real cutting-edge efforts to document social and emotional
learning strategies, an area that educators in and out of schools need to be
consciously addressing.

URL: http://www.casel.org

84. Harvard Family Research Project and Evaluation Exchange
HFRP conducts research, hosts an online community, and publishes the Evaluation
Exchange, which represents a valuable repository for out-of-school time
evaluations and disseminates original stories about evaluation methods and trends.

URL: http://www.gse.harvard.edu/hfrp/eval.html

85. Program in Education, Afterschool and Resiliency
Our friends down the road at Harvard University, PEAR is now working to map
efforts to promote STEM learning in afterschool.

URL: http://www.pearweb.org/news/news.html

86. NIOST's Links To Learning
YouthLearn was more than happy to contribute to the National Institute for
Out-of-School Time's 2005 publication, providing technology integration tips
throughout the guide to help educators make the connection between academic
content and IT-powered learning.

URL: http://www.niost.org/publications

87. DDN at 10,000
The granddaddy of online communities looking at ways to harness technology
for community development, the Digital Divide Network recently passed its own
big milestone: 10,000 subscribers.

URL: http://www.digitaldividenetwork.org

88. iEARN
Still bringing great project-based learned ideas to educators all over the world,
iEARN links up teachers and students across the globe.

URL: http://www.iearn.org/

89. Children's Partnerships' Measuring Digital Opportunities
The Children's Partnership has done great work to explore how technology is
creating opportunities for young people and underserved communities, and this
recent publication examines the impact IT tools have on education, health, civic
participation, and economic opportunities.

URL: http://www.childrenspartnership.org/Content/NavigationMenu/Programs/Technology/Digital_Opportunity_.htm

90. ISTE
The International Society for Technology in Education continues to be a leader
in ed tech, developing NETS (standards), conducting and tracking research, and
hosting the annual National Educational Computing Conference.

URL: http://www.iste.org

91. Pew Internet & American Life Project
The Pew Charitable Trusts' effort to document the way the Internet is influencing communities and families.
URL: http://www.pewinternet.org

92. Kellogg's New Options For Youth
While just recently launched, this effort to re-define career pathways and the
preparation young people need will likely have all of us thinking about how best
to prepare young people for 21st Century opportunities.

URL: http://www.wkkf.org/default.aspx?tabid=75&CID=166&NID=61&LanguageID=0

_______________
What We've Been Up To...

93. YouthLearn Guide
8,000 plus distributed and still going strong! The Guide remains our touchstone
for programming, and the core constructivist principles are so robust and
adaptable we used them with 900 teachers in the Democratic Republic of Congo.

URL: http://www.youthlearn.org/guide/index.html

94. Youth & Media
While YouthLearn was initially launched to support the integration of technology
into out-of-school time, our work has shifted significantly to encompass the
many new ways that young people can learn and communicate with media tools.
This section of our website was created as part of our work with Time Warner,
but continues to grow and evolve as we explore ways to advance youth media.

URL: http://www.youthlearn.org/youthmedia/

95. Technology & Afterschool
The last five years have seen a significant growth in the afterschool world, with
greater acceptance of the need to make out-of-school time relate to the school
day and greater respect for the essential youth development outcomes that
young people can achieve during these hours. As part of our work with the Mott
Foundation, this site features some of our own learnings about how best to use
technology to advance the afterschool movement.

URL: http://www.youthlearn.org/afterschool

96. Piloting YouthLearn in DRC
In 2001, could we ever have imagined that YouthLearn would be working with
educators in the Democratic Republic of Congo? Perhaps, but we might not have
realized how much our team would truly be learning by working in a new context,
and how universal education really is.

URL: http://www.youthlearn.org/about/drc.htm

97. YouthLearn Discussion List
Since 2001, YouthLearn community members have posted more than 2,300
comments and queries to the YouthLearn discussion list, on everything from
engaging high schoolers to building a media center to MySpace (see below).
All of the discussion is archived, and a look back is an interesting snapshot of
where we've been and what we care about.

URL: http://mailman.edc.org/pipermail/youthlearn/

98. ITEST
We're now starting our fourth year as researcher and technical assistance
provider to this impressive National Science Foundation program, and the work
has allowed the YouthLearn team to explore the many important ways that
young people can build real-world exposure to science and IT careers.

URL: http://www2.edc.org/itestlrc2/

99. AT&T Young Leaders
A unique effort to recognize young people who are demonstrating technological
skills, civic engagement, and leadership in their communities. Funded by the
AT&T Foundation, this youth leadership program was developed by the America
Connects Consortium at EDC and ran for two cycles. YouthLearn collaborated
on professional development for the youth mentors during the second cycle.

URL: http://www.youthlearn.org/about/youngleaders.htm

100. 100 Issues of the YouthLearn Newsletter
Our signature resource, the YouthLearn Newsletter was inaugurated on
January 12, 2001, and has been informing folks involved in youth development,
technology integration, and education ever since. In August 2004, this
publication evolved, drawing on entries to the YouthLearn News Blog. All 100
issues are archived on the YouthLearn website. This special issue is our way
of celebrating the 100th issue milestone.

URL: http://www.youthlearn.org/resources/newsletter/index.html


Here's to 5 more years and 100 new discoveries coming upon us!


We welcome your feedback.

_______________

YouthLearn
http://www.youthlearn.org

This newsletter is produced by the YouthLearn Initiative at EDC especially for
members of the YouthLearn discussion group. Every two weeks, the newsletter is
compiled from the entries in the YouthLearn News Blog, including summaries
from various sources that YouthLearn staff periodically review.

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