Special Issue: YouthLearn's
100 Big Things
in Youth, Education & Technology
As we record this milestone of our 100th
newsletter on the eve of our fifth year here
at EDC, we thought it might be fun to try to identify 100 "Big Things" (innovations,
opportunities, challenges, heroes, etc.) that have had an impact on youth,
education,
and technology in the past 5 years. As a disclaimer, this list is by no
means intended
to be definitive or remotely scientific, but perhaps a chance to think about
what truly
drives our work and how to influence it moving forward for another 5 years
and beyond.
_______________________
Technology That's Changed the Way We Think,
Learn & Play
1. PCs vs. Laptops
Remember when building and maintaining labs
with bolted down workstations and cables
everywhere were all folks talked about? For some, this is still their reality,
but in recent
years, educators and students have shifted to laptops and other portable
technology
devices to support learning. And now, we all look north to Maine to tell
us if one-to-one
laptop access is really the answer.
URL:
http://www.state.me.us/mlte/
2. Wireless Internet
Now it isn't all that uncommon to see young
people sitting with laptops in the parking
lot outside their local school poaching an Internet connection. More and
more our link
into the web is through wireless access points and some communities are
working to
give everyone access.
URL:
http://www.pbs.org/newshour/extra/features/july-dec06/wifi_8-14.html
3. Kids with Cellphones
Products like the Firefly allow even the youngest
kid to be a phone call away from
Mom and Dad. And, GPS chips in the devices allow parents (or others) to
track
where young people are at and where they're headed. For older youth, the
question
becomes, when is a cell phone beneficial and when does it become an impediment
to learning.
URL:
http://www.eschoolnews.org/news/showStory.cfm?ArticleID=6550
4. Text Messaging & IM
Actually an old technology that has become
vibrant for young people as they gain
greater access to cell phones and personal computers, IM-ing has its own
shorthand, etiquette, and appeal over email and other means of communicating.
URL:
http://www.mercurynews.com/mld/mercurynews/living/education/14806122.htm
5. Smartboards
One of the most basic tools in a classroom,
the chalkboard, has been dramatically
updated. Smartboard technology now adds extraordinary new possibilities
for
educators facilitating class discussion, brainstorming, and collaboration.
URL:
http://eduscapes.com/sessions/smartboard/
6. GPS
Mapping has never had so much cachet... Youth
and educators use Global
Positioning Systems to map their communities, learn about the earth sciences,
and quite literally locate themselves in the world.
URL:
http://eduscapes.com/omrp/gps.htm
7. Geocaching
Mix GPS technology with treasure hunting and
you've got the latest craze that
attracts as many middle age adults as young people.
URL:
http://eduscapes.com/geocaching/index.htm
8. Google Earth
The web now give users everywhere access to
online satellite images allowing
young people the chance to explore our globe and map their world.
URL:
http://earth.google.com
9. iPods
In just a few short years, we've observed
that young people, even in low-income
communities, have some sort of digital MP3 device. An interesting example
of how
demand (for access to your favorite tunes) can drive young people to use
technology tools (you've got to upload your tunes from some computer
somewhere, right?).
URL:
http://www.apple.com/itunes
10. LEGO
Not just for little kids anymore, LEGO blocks
have evolved and opened up a whole
new dimension for hands-on learning. Educators employ robotics kits to teach
the
engineering design process; teams of young people compete in LEGO leagues;
and
curriculum resources and inventions abound.
URL:
http://imej.wfu.edu/articles/2004/1/02/index.asp
11. Assistive Technology and Universal
Design
Technology is helping us think and act more
inclusively. Further, creating tools
and learning environments following universal design principles has enhanced
learning opportunities for everyone. Our friends at Alliance for Technology
Access
are helping point the way.
URL:
http://www.ataccess.org
12. Video on Demand (VOD)
One more step in the push to manage information
overload, video on demand lets
people choose which programs they want to see when. The technology works
via
streaming or download.
URL:
http://en.wikipedia.org/wiki/Video_on_demand
13. DVDs & Netflix
Who'd have guessed that a little web-based
company could muscle out Blockbuster
video? For educators, Netflix can be a great source for hard to find films
and
documentaries.
URL:
http://www.netflix.com
14. E-Cards
Wanna get small kids and grandparents to use
computers? Try sending eCards,
customized to every holiday, culture, and language under the sun. But, how
to
pick amongst the zillions that are out there?
URL:
http://dir.yahoo.com/Entertainment/Ecards/
15. Mini Drives
They've become the standard fashion accessory
of educators everywhere. Could
you have imagined 5 years ago you could get 1 GB or more of data on a device
the size of a stick of gum for less than $100?
URL:
http://pcworld.about.com/magazine/2402p113id123793.htm
16. Firefox
Launched in 2004, Mozilla Firefox has upstaged
other establishment Web browsers
with its graphics-friendly, cross-platform design.
URL:
http://www.firefox.com
17. Secure Digital (SD) cards
That teeny, tiny almost floppy disk that easily
moves from camera to computer
to printer and allows for quick and easy storage of images, video, etc.
URL:
http://www.sdcard.org
18. Open Source Software
Since software is in many ways the "coin of
the realm" in the IT world, many argue
that giving individuals and communities the chance to own and customize
source
code can eliminate the financial barriers of the digital divide. This article
from Five
Minutes To Midnight clarifies some of the ways open source might change
the
world, especially in developing countries.
URL:
http://www.11-55.org/issues3/issue.php?iss=41&art=41.4
_______________
What's Happening Online...
19. Google
The breakout innovation in the Internet sphere,
giving users young and old a way
to plow through the infinite breadth of Web resources. Of course, not everything
at the top of the list is the "best," but then, we all know that, right?
URL:
http://www.google.com
20. Wikipedia
The collaboratively written encyclopedia that
has become so famous, for its
method and its vastness-available in a dozen languages.
URL:
http://www.wikipedia.org
21. YouTube
Can't you just hear Andy Warhol shout, "I
told you so!"? Yes, the great repository
of random (some would say, senseless) media, but a force to be reckoned
with
when a single website posting can take down a presidential contender.
URL:
http://www.youtube.com/
22. Online Communities - Friendster,
Facebook, Black Planet, Mi Gente, etc.
Online communities, especially those designed
to foster online relationships, have
exploded over the past few years, supplying a new locus of activity for
youth
and people of all ages. Of course, none of them are as notorious as . .
.
23. MySpace.com
No single topic has generated more buzz (both
pro and con) on our discussion list
over the last five years than MySpace. Like it or hate it, the site is a
cultural
phenomenon that has changed the way young people define their identity.
Even if
it scares them, educators should spend some time trying to understand just
why
young people find it so compelling.
URL:
http://www.myspace.com
24. PBS Kids website
Leveraging the wide portfolio of characters
on its TV shows, PBS offers children
free games and activities at its website, as well as resources for educators
and
parents. This site is hugely popular in youth centers and afterschool programs
around the country given the safe, educational nature of the content.
URL:
http://pbskids.org/
25. Online Advertising Targeting
Children
A sleeping elephant that folks at YouthLearn
are continually worried about. Just
see how quickly a young person can go from Barney's homepage on PBS Kids
to
ChuckECheese.com . . .
URL:
http://pbskids.org/barney/
26. Online GED Instruction
Once strictly delivered in a traditional classroom
setting primarily by alternative
schools, GED instruction is now often supported by online instruction approaches.
URL:
http://www.gedforfree.com/
27. NYDIC/YouthLearn Survey on Blended
Learning
Last year, YouthLearn worked with the National
Collaboration for Youth to poll
youth workers on their interest in and comfort with professional development
experiences that blend online and face-to-face experiences. The support
was
surprisingly strong.
URL:
http://www.nydic.org/nydic/documents/Prof_Series_ENews_4.pdf#4%20REV.pdf
28. Apple Learning Interchange
A free resource from Apple and other partners
to help teachers more effectively
harness media in the classroom, with opportunities for peer exchange, posting
of
lessons learned, and curriculum-specific links.
URL:
http://edcommunity.apple.com/ali/
29. Blogging, MoveableType & RSS
Web-based publishing and the syndication of
online content has revolutionized
posting to the Internet, not to mention the way we create our YouthLearn
newsletter.
URL:
http://news.youthlearn.org/
30. SurveyMonkey.com
It's never been easier to get a sample of
what people are thinking. SurveyMonkey
has defined online data collection, and while their survey tools alone won't
guarantee a rigorous evaluation approach, it is great to see folks from
all walks of
life thinking about what they're learning.
URL:
http://www.surveymonkey.com
31. Blue Web'n
This site continues to be a great place to
find top-notch learning resources on
the Internet.
URL:
http://www.kn.pacbell.com/wired/bluewebn/
32. Gaming & Education
When both the Departments of Education and
Defense began promoting gaming
as the new educational frontier, you knew it had made its way out of the
lowly
realm of the arcade. But, young gamers are more likely to be setting the
agenda
in the years ahead. Friends at USC are watching the phenomenon unfold.
URL:
http://www.annenberg.edu/projects/project.php?id=114
33. Global Kids Online Game Project
Can young people design a game that's got
some real world substance to it? At
Global Kids the answer is "yes," and the Cost of Life game tests the boundaries
of
fun and social conscience.
URL:
http://theCostofLife.org
34. Girls Creating Games
Another program we're fans of--using simple
Flash based games to engage
young women in technology and personal exploration.
URL:
http://programservices.etr.org/gcgweb
35. Second Life
Second Life and Teen Second Life are virtual
worlds which have become hugely
popular as places where people can re-imagine their lives, start businesses,
and
even make real, as opposed to imaginary, money.
URL:
http://teen.secondlife.com
36. YouthNoise
A resilient effort to provide young people
from the U.S. and beyond a forum to
engage the issues and each other in substantive debate.
URL:
http://www.youthnoise.com
37. Taking IT Global
A truly international powerhouse with young
people all over the world connecting
around projects to strengthen their communities.
URL:
http://www.takingitglobal.org
38. UNICEF Voices of Youth
This UNICEF initiative reorganized itself
in 2002 as an international forum for
youth to "explore, speak out, and take action."
URL:
http://www.unicef.org/voy
_______________
The New Learning Landscape...
39. Youth Civic Engagement & Technology
Throughout the last five years, we've observed
educators from all walks of life
trying to promote greater civic awareness and participation amongst young
people.
Technology tools and the Web frequently play a part. CIRCLE (The Center
for
Information & Research on Civic Learning & Engagement) has recently invested
in
research to discover what the intersection might be.
URL:
http://www.civicyouth.org
40. Research Proves that Media Literacy
Builds Comprehension and
Critical Analysis Skills
Professor Renee Hobbs documented the work
of a team of high school English
teachers in New Hampshire who implemented a required media literacy course,
finding that students' reading comprehension, listening skills, and critical
viewing
improved dramatically compared to a matched control group. Her book, Reading
the Media: Media Literacy in High School English, tells the story
of how teachers
developed the course and provides the first empirical evidence for the
effectiveness of media literacy at the school district level.
URL:
http://store.tcpress.com/0807747386.shtml
41. eSchool News
The paper of record for educational technology.
URL:
http://www.eschoolnews.com
42. Online Safety
Parents, teachers and young people still worry
about how to navigate the
Internet safely, but fortunately, there are tons of resources available
online.
Recently YouthLearn Director Tony Streit gave a presentation on safety issues
and the Internet to a local Boston area parent's support group. We've added
the PowerPoint to our website.
URL:
http://www.youthlearn.org/techno/YL-InternetNav.ppt
43. COPPA
The Children's Online Privacy Protection Act
of 1998 has been challenged in
manifold unforeseen ways with the advent of sites like MySpace.
URL:
http://www.coppa.org
44. Research on Internet connectivity
and digital divide
The PEW Research Center and other outfits
are studying demographic shifts in
Internet use, marking most recently the increase in percentage of
African-Americans going online.
URL:
http://lists.nici-mc2.org/pipermail/digital-equity/2006-April/000307.html
45. No Child Left Behind (NCLB)
Act
Landmark legislation signed into law by President
Bush that substantially
increased testing regimes and costs to states-and transformed the landscape
for educators, students, and administrators. NCLB has become increasingly
unpopular as it comes due for reauthorization.
URL:
http://www.ed.gov/nclb/landing.jhtml
46. Cuts to Education Budget
In no small part, the unmet funding needs
have contributed to NCLB opposition.
URL:
http://www.stateline.org/live/ViewPage.action?siteNodeId=136&languageId=1&contentId=86486
47. Plagiarism & Digital Cheating
The proliferation of information and commerce
on the Internet makes cheating
effortless. Administrators and educators find and use their own technology
tools-and codes of ethics, among other measures-in order to stop it.
URL:
http://www.csmonitor.com/2004/0302/p12s01-legn.html
48. The $100 Laptop
Intended to change the playing field in developing
countries, what might the
$100 laptop do for schools and school children across the U.S.?
URL:
http://laptop.org
_______________
Youth as Media Makers and Innovators
49. EVC Media Guide
A great resource for teaching young people
how to make video documentaries,
EVC draws upon their 22 years of work with youth artists in NYC.
URL:
http://www.evc.org/screening/screening.html
50. Youth Communication Turns 25
Hard to believe a youth media program can
celebrate their Silver Anniversary,
but Youth Communication remains the standard bearer for high quality print
youth journalism.
URL:
http://www.youthcomm.org
51. BAVC Training DVDs
Bay Area Video Coalition has done great things
to strengthen the youth media
field including their series of interactive DVDs on various production techniques.
Now merged with Youth Sounds from Oakland, BAVC's youth programs reach
across the Bay to introduce a host of youth to new media production.
URL:
http://www.bavc.org/classes/dvd/
52. Radio Diaries/Teen Reporter
Handbook
OK, not new within the last five years, but
still a great resource for educators
and young radio producers.
URL:
http://www.radiodiaries.org/makeyourown.html
53. Youth Radio on The Web
Storytelling and investigative journalism
by youth air on a growing list of media
outlets, including NPR, PRI, WireTap, etc., but are also available for streaming
or podcast off the Youth Radio site.
URL:
http://www.youthradio.org
54. Uth TV
Originally launched as a prime-time local
Bay area broadcast, Uth TV has moved to
the web and is showing how the YouTube model can me both purposeful and
hip.
URL:
http://uthtv.com
55. Just Think Curriculum
Great examples for educators on how to integrate
media making into their
curriculum, including their Flipping The Script packet on how to bring Hip-Hop
into the classroom.
URL:
http://www.justthink.org/order
56. MediaRights.org
Home of the Media That Matters Film Festival
and the Youth Media Distribution
Initiative, MediaRights continues to illustrate for artists and educators
how to
produce and share cutting-edge original work.
URL:
http://www.mediarights.org
57. ListenUp!
The premier network for youth media organizations
around the U.S. with great
resources on production, analysis, and dissemination. Check out their site
for
a huge archive of youth-produced media that can be viewed right online.
URL:
http://www.listenup.org
58. Youth Media Reporter
For several years now, the "go-to place" to
learn what youth media practitioners
are thinking about their field. Launched by Open Society Institute, YMR
moves to
AED this year to start a new life and look more broadly at how to promote
youth voice.
URL:
http://www.ymreporter.org
59. New Mexico Media Literacy Project
A leader in media literacy education, this
organization provides training, products,
and other resources that, along with the efforts of a vast array of educators,
are building critical mass for the media literacy movement.
URL:
http://www.nmmlp.org
60. My Pop Studio
A really fantastic site for teaching media
literacy to young women by our friends
at the Media Education Lab at Temple University. You can actually edit media
content directly online and learn about how to de-construct media messages.
URL:
http://mypopstudio.com
_______________
Other Folks Who Make Big Changes Happen
61. Partnership for 21st Century
Skills
The Partnership has been the leading advocate
for a new definition of skills
essential for success in both school and work in the new century.
URL:
http://www.21stcenturyskills.org/
62. George Lucas
Sure, the last three Star Wars movies weren't
quite we had hoped for, but Lucas
remains one of the most influential advocates for change inside and outside
the
classroom. His George Lucas Educational Foundation and their Edutopia publication
are capturing the cutting edge of new learning.
URL:
http://www.glef.org
63. Adobe Youth Voices
Recognizing that today's multimedia tools
are changing the way young people
think and communicate, Adobe has taken on the challenge of launching new
youth media initiatives in cities across the globe designed to help young
people
find and share their voice. YouthLearn team members are helping evaluate
the
program and working with Adobe to capture lessons learned.
URL:
http://www.adobe.com/aboutadobe/philanthropy/youthvoices/
64. ACC Field Innovation grants
The America Connects Consortium supported
community technology centers in
documentation, product development, and/or other activities that could have
an
impact across centers and the field. Some of these grants funded the creation
of
valuable materials and resources for youth programming.
URL:
http://www.americaconnects.net/research/default.asp?subid=26
65. CTCNet's Youth Visions
With support from the Corporation for National
Service, Community Technology
Centers' Network launched a three-year effort to support innovative linkages
between community development and youth media. Original curriculum is now
available.
URL:
http://www.ctcnet.org/what/initiatives/youth_visions/index.htm
66. NSF Report - The Gathering Storm
The authoritative wake-up call to business,
education, and government sectors
about the looming shortage of science, technology, and engineering workers
in
the United States and the threat to America's competitiveness in the global
economy.
URL:
http://fermat.nap.edu/books/0309100399/html/143.html
67. NSDL
Started just a year before YouthLearn moved
to EDC, the National Science Digital
Library has grown to include millions of resources and tools to support
STEM
(Science, Technology, Engineering & Math) learning.
URL:
http://www.nsdl.org
68. Funworks
An NSDL project here at EDC, Funworks is a
youth-developed science and
technology career exploration website for kids ages 11-14. Over 400 young
people helped develop the site which now receives more than half a million
hits
each month and has been featured by Cisco in a national public awareness
campaign on IT careers.
URL: http://www.thefunworks.org
69. DOL's InDemand Magazine
A great new publication from the Department
of Labor illustrating the various
pathways young people can take to access STEM careers.
URL:
http://www.careervoyages.org/indemandmagazine-stem.cfm
70. 21st CCLC Program
With a $1 billion investment per year for
the last five years and back-up from
folks like the Mott Foundation, the Afterschool Alliance, SEDL, and the
Governator, the 21st Century Community Learning Center Program has become
a fixture in school districts across the country, and afterschool seems
here to stay.
URL:
http://www.ed.gov/programs/21stcclc
71. National Partnership for Quality
Afterschool Learning
Under the direction of the Southwest Educational
Development Laboratory, the
partnership is working to capture lessons learned in the 21st CCLC program
and
other afterschool efforts and share them via online content-specific toolkits.
YouthLearn Director Tony Streit has served as technology advisor to SEDL
for
the project and the creation of the forthcoming technology toolkit.
URL:
http://www.sedl.org/afterschool
72. Afterschool Academies
How do you integrate academic content and
afterschool enrichment? The
Academies have been an effort to find that balance and train practitioners
in
essential principles and practices. Foundation Inc.'s Center for Afterschool
and
Community Education leads the effort with support from the Mott Foundation,
and YouthLearn serves as a partner, leading the development of inquiry-based
and experiential learning materials and training.
URL:
http://www.foundationsinc.org/afterschool/cace.asp
73. Foundation Inc.'s Academic
Content, Afterschool Style Guide
A fantastic professional development tool
for afterschool educators, with the
coolest design ever, with great examples of project-based learning.
URL:
http://www.foundationsinc.org/afterschool/materials-acas.asp
74. Afterschool Alliance
The leading advocacy group supporting afterschool
celebrated the annual
"Lights On Afterschool!" this year with 7,500 communities participating.
URL:
http://www.afterschoolalliance.org
75. National Youth Development Information
Center
A project of our friends at the National Collaboration
for Youth designed to pull
together all the latest information on youth development staffing, research,
policy, etc.
URL:
http://www.nydic.org
76. Next Generation Youth Work Coalition
A new effort to bring together players and
practitioners in youth development
and afterschool, the Coalition is working together to document and create
professional pathways for youth workers and raise the visibility of the
field.
YouthLearn Director Tony Streit is on the steering committee and is helping
shape plans for the future.
URL:
http://www.nydic.org/nydic/staffing/workforce/nextgen.htm
77. NetDay
A national effort to collect and share the
views and feedback of young people,
teachers, parents, and other stakeholders on how best to harness the power
of technology.
URL:
http://www.NetDay.org/SpeakUp
78. NAMAC's Youth Resources
Lots of great materials from the National
Alliance for Media Arts and Culture
related to making and critiquing media with young people, including Kathleen
Tyner's 2003 survey of the youth media field: A Closer Look: Media Arts
2003.
URL:
http://www.namac.org/category.cfm?id=2&cid=4&monly=0
79. EDC's Center for Children &
Technology
Our sister center here at EDC that investigates
the ways that technology
improves teaching and learning, they always have interesting new reports
to share.
URL:
http://cct.edc.org/
80. Youth Venture
Founded to cultivate young people's entrepreneurial
talents and promote
positive youth development, Youth Venture plays a special role among
grantmaking organizations in giving grants directly to teams of youth pursuing
civic goals.
URL:
http://www.youthventure.org
81. MIT Media Lab
Still thinking ages ahead of the rest of the
field after 27 years, the Media Lab
is a haven for creativity and cutting edge applications of technology.
URL:
http://www.media.mit.edu/
82. Intel Computer Clubhouse
Perhaps no other community technology project
has had as broad an
international impact as the Clubhouse. Started right here in Boston at the
Museum of Science with help from the Media Lab at MIT, in the last five
years
the Clubhouse has grown to include 100 sites around the world.
URL:
http://www.computerclubhouse.org
83. The Collaboration for Academic,
Social and Emotional Learning
CASEL is leading real cutting-edge efforts
to document social and emotional
learning strategies, an area that educators in and out of schools need to
be
consciously addressing.
URL:
http://www.casel.org
84. Harvard Family Research Project
and Evaluation Exchange
HFRP conducts research, hosts an online community,
and publishes the Evaluation
Exchange, which represents a valuable repository for out-of-school time
evaluations and disseminates original stories about evaluation methods and
trends.
URL:
http://www.gse.harvard.edu/hfrp/eval.html
85. Program in Education, Afterschool
and Resiliency
Our friends down the road at Harvard University,
PEAR is now working to map
efforts to promote STEM learning in afterschool.
URL:
http://www.pearweb.org/news/news.html
86. NIOST's Links To Learning
YouthLearn was more than happy to contribute
to the National Institute for
Out-of-School Time's 2005 publication, providing technology integration
tips
throughout the guide to help educators make the connection between academic
content and IT-powered learning.
URL:
http://www.niost.org/publications
87. DDN at 10,000
The granddaddy of online communities looking
at ways to harness technology
for community development, the Digital Divide Network recently passed its
own
big milestone: 10,000 subscribers.
URL:
http://www.digitaldividenetwork.org
88. iEARN
Still bringing great project-based learned
ideas to educators all over the world,
iEARN links up teachers and students across the globe.
URL:
http://www.iearn.org/
89. Children's Partnerships' Measuring
Digital Opportunities
The Children's Partnership has done great
work to explore how technology is
creating opportunities for young people and underserved communities, and
this
recent publication examines the impact IT tools have on education, health,
civic
participation, and economic opportunities.
URL:
http://www.childrenspartnership.org/Content/NavigationMenu/Programs/Technology/Digital_Opportunity_.htm
90. ISTE
The International Society for Technology in
Education continues to be a leader
in ed tech, developing NETS (standards), conducting and tracking research,
and
hosting the annual National Educational Computing Conference.
URL:
http://www.iste.org
91. Pew Internet & American Life
Project
The Pew Charitable Trusts' effort to document
the way the Internet is influencing communities and families.
URL:
http://www.pewinternet.org
92. Kellogg's New Options For Youth
While just recently launched, this effort
to re-define career pathways and the
preparation young people need will likely have all of us thinking about
how best
to prepare young people for 21st Century opportunities.
URL:
http://www.wkkf.org/default.aspx?tabid=75&CID=166&NID=61&LanguageID=0
_______________
What We've Been Up To...
93. YouthLearn Guide
8,000 plus distributed and still going strong!
The Guide remains our touchstone
for programming, and the core constructivist principles are so robust and
adaptable we used them with 900 teachers in the Democratic Republic of Congo.
URL:
http://www.youthlearn.org/guide/index.html
94. Youth & Media
While YouthLearn was initially launched to
support the integration of technology
into out-of-school time, our work has shifted significantly to encompass
the
many new ways that young people can learn and communicate with media tools.
This section of our website was created as part of our work with Time Warner,
but continues to grow and evolve as we explore ways to advance youth media.
URL:
http://www.youthlearn.org/youthmedia/
95. Technology & Afterschool
The last five years have seen a significant
growth in the afterschool world, with
greater acceptance of the need to make out-of-school time relate to the
school
day and greater respect for the essential youth development outcomes that
young people can achieve during these hours. As part of our work with the
Mott
Foundation, this site features some of our own learnings about how best
to use
technology to advance the afterschool movement.
URL:
http://www.youthlearn.org/afterschool
96. Piloting YouthLearn in DRC
In 2001, could we ever have imagined that
YouthLearn would be working with
educators in the Democratic Republic of Congo? Perhaps, but we might not
have
realized how much our team would truly be learning by working in a new context,
and how universal education really is.
URL:
http://www.youthlearn.org/about/drc.htm
97. YouthLearn Discussion List
Since 2001, YouthLearn community members have
posted more than 2,300
comments and queries to the YouthLearn discussion list, on everything from
engaging high schoolers to building a media center to MySpace (see below).
All of the discussion is archived, and a look back is an interesting snapshot
of
where we've been and what we care about.
URL:
http://mailman.edc.org/pipermail/youthlearn/
98. ITEST
We're now starting our fourth year as researcher
and technical assistance
provider to this impressive National Science Foundation program, and the
work
has allowed the YouthLearn team to explore the many important ways that
young people can build real-world exposure to science and IT careers.
URL:
http://www2.edc.org/itestlrc2/
99. AT&T Young Leaders
A unique effort to recognize young people
who are demonstrating technological
skills, civic engagement, and leadership in their communities. Funded by
the
AT&T Foundation, this youth leadership program was developed by the America
Connects Consortium at EDC and ran for two cycles. YouthLearn collaborated
on professional development for the youth mentors during the second cycle.
URL:
http://www.youthlearn.org/about/youngleaders.htm
100. 100 Issues of the YouthLearn
Newsletter
Our signature resource, the YouthLearn Newsletter
was inaugurated on
January 12, 2001, and has been informing folks involved in youth development,
technology integration, and education ever since. In August 2004, this
publication evolved, drawing on entries to the YouthLearn News Blog. All
100
issues are archived on the YouthLearn website. This special issue is our
way
of celebrating the 100th issue milestone.
URL:
http://www.youthlearn.org/resources/newsletter/index.html
Here's to 5 more years and 100 new discoveries coming upon us!
We welcome your feedback.
_______________
YouthLearn
http://www.youthlearn.org
This newsletter is produced by the YouthLearn Initiative at EDC especially
for
members of the YouthLearn discussion group. Every two weeks, the newsletter
is
compiled from the entries in the YouthLearn
News Blog, including summaries
from various sources that YouthLearn staff periodically review.
Past newsletters are archived at http://www.youthlearn.org/resources/newsletter/index.html.
YouthLearn is a project of the nonprofit Education
Development Center, Inc.
Designed for youth development professionals, teachers, educators, and other
caring adults, YouthLearn provides resources and tools for developing effective
learning programs enhanced with technology, particularly in out-of-school
settings.
To subscribe or unsubscribe:
Go to http://www.youthlearn.org/join/subscribe.html
To send a message to the YouthLearn discussion group:
Send an email to youthlearn@mailman.edc.org
To write to us:
To receive future issues of this newsletter in plain text format or to write
us
with other comments or questions, send an email to info@youthlearn.org.
Copyright 2006 Education Development Center, Inc. All rights reserved.
YouthLearn was created by the Morino
Institute.