Resources by Project
Some of the very first youth media programs emerged 30 years ago when video production tools first became portable and accessible to consumers. There are now dozens of video-based youth organizations across the country, many producing work for local broadcast, others focusing on festivals and multimedia events.
Making Movies: Ideas for Short Videos
Current's Storytelling Guide for Teachers and Filmmakers
Designing Video Programs for Youth: Creative Expression and Achieving Goals
By Madeleine Lim
Video in the Classroom (KQED: Education & Learning)
Teaching Youth Media: A Critical Guide to Literacy, Video Production and Social Change
On TV - Teaching with Video, Discoveryschool.com
iLife in the Classroom, Apple.com
Street-Level Youth Media
Educational Video Center
Bay Area Video Coalition (BAVC)
Downtown Video and Community Media Center (DCTV)
Global Action Project (GAP)
Audio production has become an increasingly popular youth media activity, that now includes music production, online streaming and podcasting, as well as production for broadcast. There is now a wealth of materials to support this work online and a host of youth audio works to explore.
Blunt Youth Radio Project
Radio Arte -- Mexican Fine Arts Center Museum
Radio Diaries: Teenage Diaries
WNYC Radio Rookies
Streaming Manual by NFCB's National Youth in Radio Training Project
Let a Thousand Voices Speak: The NFCB Youth Manual
Podcasting in TEFL (Teach English as a Foreign Language)
About Podcasting, Education Central at Industrial Audio Software
Teen Reporter Handbook, Radio Diaries
Youth on the Airwaves
By Ellin O'Leary (2004)
Youth Radio Gives Teens a Voice and Public Radio a New Sound
By Geneva Collins (1999)
Two of the new frontiers of youth media are Flash and Gaming. Animation can be taken to new heights through Flash projects, and interactive games allow youth to explore issues in fun, creative ways. Both require new technical and intellectual talents in line with new literacy skills.
Games that girls created (From Girls Creating Games)
AnimAction's Workshop Products & Distribution (Los Angeles Unified School District)
AnimAction: Awareness through Animation
Digital cameras and graphic software like PhotoShop have provided young people new formats for visual self-expression.
Lessons Learned about ECHOES Program at Heads on Fire - YouthLearn's Spotlight on Afterschool
Course description: Educational Uses of Digital Photography & Digital Storytelling
A number of programs take a journalistic approach, producing both print publications that go out to youth readers through schools and community-based organizations, and online publications.
An example of the SNBC youth magazine (.pdf)
Print Media By and For Teens
By Keith Hefner (2004)
Most computers today have some form of basic presentation software loaded on them. PowerPoint is perhaps the most commonly used tool, although often the most abused, by both youth and adults. Employed in creative ways though, presentation software can be a good tool for self-expression. A few groups are demonstrating innovative approaches.
PPT Presentations at Youth Art Month, Rosemont Ridge Middle School Art in Oregon
The Web offers youth an array of publishing opportunities, many of which are continually emerging and evolving. Below are Web-specific projects and publications.
Newz Crew (A project of Global Kids)
Creating a Blog: A Workshop for Teens
By Children's Partnership
Download the workshop
NetDay Student Voices Resource Center (Students discuss technology in education)
Plugged In Toolkit
Spy Hop Productions