"Do as I Say, Not as I Do" Just Doesn't Work
To a degree, modeling is simply a fancier word for a very simple concept: People, especially kids, learn more from what they see than from what we tell them. No matter how many times you tell kids that reading is important and valuable, if they don't see you doing it (and enjoying it!), they'll think of it as a chore. No matter how many times you tell them to save their files on the computer, they'll do it only as often as you do. Count on it.
Modeling is about demonstrating everything you want kids to do
in the way you want them to do it. Sometimes it's a specific task,
like showing kids how to hold a camera, but it also involves reinforcing
global values like teamwork through the words you choose
and how often you involve others in your demonstrations. Modeling
may be a fancy word for the concept, but it's a very descriptive
oneyou must be a role model for kids in everything you think
is important for them to master. From the details on up, show and
tell works much better than just tell.
Modeling Values and Attitudes
Kids are remarkably intuitive. Based on your actions, emotions and attitude, they know when you truly value something and when you don't. You can talk about the importance of sharing ideas all day long, but if they never hear you ask for input, they'll know you don't really mean it.
That's why anything you consider a root principle of your learning programs must be reinforced through everyday activities and throughout your environment. We all want to inspire a love of reading in kids, for example, so do you read aloud every day? How about quiet time when kids can read their own books themselves? During those free reading times, the kids must see you reading your own book or magazine, not working on lesson plans or preparing for a future project. Even though those are important things you have to do, kids will learn from it that reading is nothing but busy work they have to do while you're doing fun and productive things. You must read, too, without periodically looking up to see if they're doing what they're told. If reading is to be fun, valuable and important, you must model it that way. Every day. Repetition and practice are the keys to reinforcing your model.
A good way to look at it is that you are always modeling, whether you intend
to or not. Suppose you are doing an image-editing project in Photoshop.
If you are tentative because you're insecure about your own knowledge,
kids will feel that. You will just model fear and anxiety. The kids
may become discouraged because they think it's hard, or become frustrated
because they can't get an answer from you. However, if you show
a positive attitude of exploration and learning together, even though
you don't have all the answers, you will model confidence, curiosity
and collaborative learning. "So what if we make a few mistakes!"
should be the approach.
When you hand a child a digital camera and say things like, "Now
be careful, this is very expensive," you show that you are insecure
about their ability to handle it. If, instead, you show them how
to hold it properly and confidentlyand use that same method
yourself every single timeyou've modeled trust.
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Do
you encourage the use of journals
as much as we do? Then you have to keep one yourself and use
it even outside of class. Show the kids what you did in yours
yesterday or last week on your own time. The kids will see
that you really believe in journals and that they can be fun.
Or
take a technique like mapping. The reason we like them so
much is that they're a simple way to get kids planning, thinking
and generating new ideas before they rush into a projectall of which are learning habits we want them to internalize.
If you make mapping an early part of every project, you'll
demonstrate a pattern of thinking that kids may very well
adopt regularly themselves, especially if you show them that
you do it outside of class in your personal journal.
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Modeling Collaboration and Inquiry
In many ways, modeling is about establishing patterns that help create a secure, predictable learning environment for kids. Always keep a high energy level, and ask lots of questions. Engage the kids at every opportunity. At the project level, try to follow this three-stage approach:
| Step |
Direction |
Example |
| Step 1: |
Start
the day with a journal or other
energizing activity that anticipates the subject of the project.
Doing so gets kids thinking and immediately sets the stage for
collaborative learning. Make sure you take part by doing the
activity in your own journal. That's modeling. |
For a project in which kids will create Web pages based on interviews with community members, ask the kids to include in their journals a statement such as "Write about or draw pictures of people in our community." |
| Step 2: |
Build
on Step 1 with a mapping activity.
It shows kids that you really want their input by letting them
make decisions about the project. This process allows you to
model the importance of thinking things through first. Look
for as many opportunities to use such mapping techniques as
possible. |
The
first map could be an exercise that identifies who in the community
you want to interview. Because the project is likely to extend
over several days, you might also try additional maps in subsequent
sessions to identify when, where and how to interview the people,
followed by a web map or clustering
activity to determine question topics. Once you're ready to
start introducing Web page creation, try another map to determine
models for what the Web pages will look like. |
| Step 3: |
Demonstrate
the skills needed to accomplish the project in logical, modular
stages, keeping the number of new skills or topics introduced
at each stage to a minimum. In that way, kids will have time
to digest them and explore beyond your instructions. Don't simply
tell them how to do something; model each stage or activity
attentively using a pair-share
process. Keep talking while you are doing it, and toss out more
questions than statements: You're not just modeling how to do
somethingyou're modeling the spirits of inquiry, exploration
and collaboration. |
Once the interviews are complete, decide how many days you want to spend creating the Web pages in an application such as Netscape Composer. On the first day, you might introduce the basic tools for creating a file and importing graphics; the next day you could talk about text tools; the third day could be devoted to composition; and the fourth day to communication functions. Each day you'll review what you did before and introduce new concepts using a process that allows you to model and assess understanding for each new set of concepts. See teaching about (and with) technology for more suggestions. |
When you institute and repeat patterns, you're modeling a certain
way of thinking and acting that kids will understand, copy and internalize.
You're not just teaching them informationyou're teaching them
how to learn.
Modeling Step-by-Step Demonstrations
Whether you're doing a journal exercise, a lesson on how to conduct an interview,
or a Web page activity, showing kids how to do it will be most effective.
You must be sure to engage the class and have a way of ensuring
that they really understand what you showed them. For most activities,
use a pair-share process as much as
possible. Yes, it takes a little longer, but doing so builds community,
models good interaction skills and gives you a way to see whether
the kids have really grasped the concept.
Whenever you're demonstrating, keep up the verbal patter, especially
by asking lots of questions, even if they're rhetoricalDid you
see that? Why do you think I did it that way? Have you ever seen
that before? Isn't that neat? This is especially important when
you are doing technology demonstrations, such as showing a piece
of software, when kids have to sit still and watch for a while.
Always keep such demonstrations bounded to just a few concepts so
as not to overwhelm the kids, and involve them as much as possible.
For example, try bringing someone up front to work with you. Remember,
everything you do in front of the class has two levels. The first
level is the specific activity you're engaged in, and the second
consists of the social, cognitive and community skills you're modeling.
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Everybody makes mistakes. Model how to deal with setbacks and frustrations. Make small mistakes on purpose sometimes, just to show kids that it's no big deal. Don't try to cover things up or make projects neat as a pin. Anyone who's ever worked with computers knows that things will go wrong that are simply out of your control. Anticipate this fact and model a positive reaction. Every obstacle can be a learning opportunity. |
Does all of this information sound repetitive? It's meant to. From playing a musical instrument to effective communication skills, we all gain mastery only through repetition and practice, and that goes for thinking, questioning and social skills as well.
Repetition and practice do not have to be boring, however, as long as you show energy and enthusiasm and as long as the kids get to participate. What's more, familiar patterns provide security for kids and help them build confidence. For children in disadvantaged communities, this security may sometimes be the most important thing you can provide.
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