Mapping is a simple and wonderfully versatile technique that you
can use with your colleagues and kids for brainstorming,
organizing thoughts and generating ideas. They can be used to
define a curriculum, plan a project, select a theme, develop a simple
story or to add energy and enthusiasm to a repetition-based exercise
such as pattern writing.
Whether you're doing a project with the whole class, breaking up
into teams or working on individual projects, mapping should be
a part of almost every group activityand you should do lots
of group activities. The reason is practical as well as philosophical.
If you allow group members to suggest their own ideas and make their
own decisions (within the parameters of your educational goals,
of course), they will be much more engaged, positive and enthusiastic
than if you make all the decisions yourself and simply distribute
assignments. What's more, two minds are always more creative than
one, and 10 minds are even more so. Kids will come up with a lot
of great ideas that would never occur to you, so use that fact in
every way that you can. For more, see A
Collaborative Approach to Learning.
The Mapping Concept
The particular mapping technique described in this section is based
on asking a series of questions that elicit thoughts from the group.
The illustration below shows a sample template.
The process creates a bull's eye-type map in stages. In the center,
you start by identifying your project; then, in each concentric
area, you record the group's answers to the questions. By the time
you finish with the final area, you have a map that tells a number
of stories and will help you make a decision about your ultimate
goal. That, of course, is the most important key to making the map
work: spending a lot of time in advance thinking about the goal
and the questions you're going to ask.
Mapping Materials
- A large pad of white paper at least 2'x3' (preferable) or an
erasable whiteboard or blackboard.
- At least four different colors of markers or chalk, as suitable
for your display board.
- Depending on your project, you may also want sheets of paper, preferably large ones like the pad, for each group member or team so they can work on their own maps.
A Mapping Example
Suppose that you've already decided to take two field trips during
the upcoming termbut you haven't decided where to go. You gather
your colleagues together and use a mapping project to make the decision.
Before you begin, you need to know the following:
- The topic to be mapped (in this case, field trips).
- The goal of the process (in this case, "to decide where to go
on two trips"). Note that the goal may not always be the same
as the topic. For example, perhaps you're doing a planning session
with your colleagues and only want to come up with a handful of
possibilities, which you'll then take to the kids for a final
decision.
- The questions you intend to ask.
- Any essential background that will affect the questions you ask or the guidance you give before starting the process (e.g., maybe the term is dedicated entirely to learning about music).
Step 1: Identify the Project or Purpose
As group leader, you'll facilitate the process at the head of the
room. Take a marker and write "Field Trips" in the center of the
whiteboard. Now circle it, as shown in the illustration below. The
center of the map always contains the name of the project or purpose
to help keep the group focused.
Step 2: Gather Initial Ideas
Take a different color pen. Now, ask the group your first question and provide
any necessary background, but keep both very simple. If you have
to ask a complicated question or give a lot of instructions, you're
doing too much at one time and should break it down into more steps
or multiple maps.
If you have a lot of leeway with your curriculum, you might ask,
"Where can we go?" as shown in the illustration below. If you had
already decided that the term was to be focused on music, you might
ask, "Where can we go to learn about music?" or "Where
can we go to hear music?" or even "Where can we go to hear
live music?" Remember, you've got to spend time before
the session considering your goals and questions because you are
looking for focused creativity and input.

 |
Especially
with kids, you may have to get the ball rolling by making a
few suggestions of your own or by picking out people and asking
them the question directly. Once things get moving, if someone
is consistently quiet, call on him or her specifically. Go ahead
and make compliments or jokes as suggestions are madethe
exercise should be fun! Just be sure that you're positive
and energetic, and never judgmental. Even if someone's idea
is off base, that's not important now. You're just brainstorming,
and you'll make your decisions later. If you create the right
environment, people will be excited because you are asking for
their ideas and input. |
As kids or group members shout out their ideas, write them on the
board around the outside of the bull's eye. Try not to range too
far across the page, because you have at least one more ring to
add. Move fast and keep talking to maintain everyone's energy level
and enthusiasm. Keep enough control so that you can hear what everyone
says, but don't stifle the group's excitement. That's another reason
to ask focused questionsyou want to write just a word or two
for each answer, not long phrases.
Use your instincts to determine how long to let this round continue.
If suggestions are starting to slow down or the page is filling
up, move on to the next step. Just be careful not to dampen the
enthusiasm if things are really clicking. Remember, one goal of
this kind of activity is to inspire collaboration, teamwork and
camaraderie. If that's happening, keep writing: It's worth it. Once
you decide to end this round, let the group knowperhaps even
warn themby saying, "We'll take just a couple more..." Look
over what you've written, and be encouraging.
 |
Graphic
organizers work with any age group or skills level, from kindergartners
to adults. If kids are too young to read, draw a simple picture
instead of writing the word. Better yet, do both, especially
if part of your goal is to work on elementary language skills. |
Step 3: Refine or Advance the Ideas
Draw a ring around what you've written, and ask your second question. This question can go in many different directions, depending on your goals. As shown in the following illustration, you might ask, "What can we do there?"
Other questions might be, "What can we learn there?" or "What projects can we do when we return?" A poor question would be simply "Why?" because that's too open-ended and doesn't get people to focus on a goal. In our music-based example, we might have asked, "What kind of music will we hear there?" or "What kind of projects could we do after the trip?"
 |
We
almost always use three levels in this kind of map, but that's
not a magic number. Sometimes you may want to use more or even
less, depending on your objectives. Keep the following points
in mind, however. If you only need one round, clustering
may be a more effective technique because it is better for letting
the mind ramble freely (while tracking where it's been). In
contrast, if you need many more than three rounds, you're probably
tackling a topic that is too big or too complex. Try breaking
the topic into multiple steps or using multiple maps that build
on each other. Or, you might be ready for a more traditional
outline. |
This time you'll look for suggestions tied to the ideas in the
map's center. Start by modeling this
difference. Direct the question first to one of the inner ideas
by asking, "What would we do at the museum?" With a different
color pen (different colors help add a unifying visual dimension),
write the suggestions outside the new, larger ring. Try to keep
them in the general vicinity of the ideas to which they relate.
If you're working on a well-focused concept, however, you'll find
that many of the suggestions in this ring will apply to more than
one idea in the middle ring. If so, that's great, and it shows one
of the advantages of nonlinear graphic organizers over traditional
outlining. Again, maintain an encouraging tone, and let the group
range freely from one of the inner-ring ideas to another. It helps
if you can be somewhat orderly by dealing with each inner-ring idea
one at a time, but ideas will come when they come, so be flexible.
Again, use your instincts to determine when to end this round.
 |
Running out of room on the page? Try this: Take two sheets of paper and tape them together along the long edge. Now take the sheet you've been writing on and tape it in the center of the combined pages. Now you have twice the space and didn't lose a thing. |
Mapping Results
Notice anything about what we have in our map? If we follow different
paths, connecting the ideas from the bull's eye to the outer ring,
we can create logical sentences that tell a story:
- On our field trip, we could go to the museum to learn about paintings.
Notice how so many of the thoughts in ring 3 apply to more than one idea in ring 2? |
- On our field trip, we could go to the museum to learn about colors.
- On our field trip, we could go to the library to learn about colors.
- On our field trip, we could go to the library to learn about books.
- On our field trip, we could go to the library to hear a story.
- On our field trip, we could go to the zoo to hear a story.
- On our field trip, we could go to the zoo to feed the animals.
Let's return to our goal. Which field trip do we want to take and why? We could almost decide now, or we might revisit each of the ideas in more depth. If we wanted to, we could create follow-up maps dedicated to each place and ask additional questions to continue to refine the topic. If, for example, we were trying to plan an entire project for which the field trip was just one activity, we might go on to a new map to plan something like, "How can we tell people what we saw at the zoo?"
You can see that mapping has many possibilities. See, for example,
the articles on planning
a project, developing
story ideas and using pattern
writing exercises.
Related Topics
Brainstorming, Organizing Thoughts and Generating Ideas
Developing Stories With Maps
Using Maps for Pattern
Writing Exercises
Using Graphic Organizers: Webbing
Using Storyboards