After-School Learning Center
In Conversation with
Michael Funk
(SNBC Director)
Kristin Moran
(ASLC Curriculum Developer)
Sean Yeung
(ASLC Director)
Nathaniel Carter
(SNBC Tech Coordinator)
Katharine Rivett
Organization & Location
Sunset Neighborhood Beacon center
[San Francisco, California]
Website
About the Program
After-School Learning Center (ASLC) is a school-based afterschool program at Sunset Neighborhood Beacon Center (SNBC) in San Francisco, California.
The program includes a variety of project-based learning activities supporting homework, language arts, creative arts, IT skill development and civic engagement in collaboration with teachers at the A.P. Giannini Middle School. This program is five days a week and targets middle school youth who are in 6-8th grade. There are currently 240 participants enrolled, with an average of 202 attendees on a daily basis and 104 youth on the waiting list.
The Goals of This Program:
- To help youth meet the California Department of Education's Content Standards through the quality curriculum
- To prepare youth for 21st century and provide real-world skills, and career development
- To enhance positive youth development that supports learning in a safe environment, and promotes a strong relationship with parents and teachers, and community involvement
Program Activities:
ASLC offers programming through project-based learning "clubs" employing a range of experiential approaches. All the clubs are encouraged to integrate technology based on state goals and standards. In addition to homework assistance, the clubs include diverse activities such as Movie-Making, Game-Making, Robotics, Urban Dance, and Get Global. To accomplish the goals of each club, participants use a high-speed Internet connection and a variety of technologies and software including iMovie, FruityLoops Studio, Adobe Photoshop and the Microsoft Office suite.

Link to school subject areas:
"Every project-based learning club addresses at least a few school subjects. Practically every club has a strong English language and technology component. In addition, clubs like Robotics have a strong math/science component as participants program Lego 'robots' by utilizing basic geometry, physics, math models and computer programming models. The Get Global club focuses on issues facing the world today and how they affect people on a local, national, and international level. Urban Dance addresses content from both social studies and math angles. Participants learn, for example, about break dancing as part of hip-hop culture and how it has evolved over time. And when the young people are performing the basics of break dancing, they use addition and division patterns to keep rhythm and visualize the overall pattern of the dance form."
Funding Sources:
Grants are mostly used for special projects, equipment upgrades and new hardware and software:
- Federal 21st Century Community Learning Centers in collaboration with the San Francisco Unified School District
- The After School Education and Safety (ASES) program for elementary and middle school youth
- Other support from individuals, corporate sponsors, and foundations
Challenges & Strategies
Challenges:
- Obtaining the right equipment and managing time and space
- Obtaining funding for purchasing new educational software, protection software, and computers
- Physical space limitations
"The computer lab is jammed with participants each day since there is a high demand for the computers."

Strategies:
- Work with instructors and staff who are able to cope with various technology-related tasks and who have knowledge of project-based learning. more
- Promote variety and energetic ideas in programming. Look for things that young people are interested in. more
- Have instructors trained in the Content Standards developed by the Department of Education. more
- Make sure the space is well taken care of and the equipment is safely managed and consistently updated. more
- Make use of the Internet for participants' project-based learning. more
- Guide, support and coach young people so they can become better learners, both independently and in groups. more
- Welcome the help of the program graduates and allow them to be teachers of the current participants. Help them belong to and build their legacy with the program. more
- Evaluate youth outcomes through a survey based on dialogues with participants. It is easier to see youth improvement once the curriculum includes content standards. more

Strategies in detail:
- Work with instructors and staff who are able to cope with various technology-related tasks and who have knowledge of project-based learning.
"Staff should be able to at least type their ideas, make them into PDF files, communicate through e-mail, and distribute materials for outreach efforts. Ongoing trainings are necessary for staff development."
- Promote variety and energetic ideas in programming. Look for things that young people are interested in.
"Avoid telling the participants to 'sit down' and 'learn how to type'. The computer is a tool and a means towards an end. You have to make learning fun. Their interests are the key to their engagement. Fight the 'I'm bored' mentality. Ask participants, 'Let's critique it, let's talk about it, let's e-mail your mom.' There are tons of different things that you can try in support of young people working on mastering today's skills, while helping them to become positive and creative about their learning." - Have instructors trained in the Content Standards developed by the Department of Education.
"Our instructors are knowledgeable about the State Content Standards. First, they choose a standard to address what they want to do formally in their clubs. They then create goals and activities around these standards. While setting the standard-specific goals, they also design learning objectives for their project clubs based on youth development and specific technology standards."
- Make sure the space is well taken care of and the equipment is safely managed and consistently updated.
"The school uses our equipment during the school day. We had used the school's computer lab starting in 1995 as well, before we installed our community technology center at the school in 2000. When we started our program, the computers in the lab were very outdated. We continually apply for grants to keep updating our equipment. Our school-based community technology center currently has 30 PCs, 2 Macs and a Linux server. We recently received a new mobile laptop lab with 15 laptops, a cart, projector and wireless networking."
- Make use of the Internet for participants' project-based learning.
"We have found that our young people often use their time on the Internet to work on their projects and school homework as well as for fun. Our participants make much use of the high-speed Internet connection in our labs for research. They transport documents, store files online for use at home or other workstations, and send correspondence to Project Team members and instructors. They also use the Internet to post their digital media projects on http://www.youthspace.net (set up by the Salesforce.com Foundation) and our youth online magazine, http://www.BAMboozled.org, for publication. We allow them an hour of free time online, as a reward for their project accomplishments."
- Guide, support and coach young people so they can become better learners, both independently and in groups.
"Youth have the capacity to learn to use any technology. We do not necessarily need to 'teach' them but just open up a door to young people in order for them to move onto the next level. A great example of this is BAMboozled.org, our web space where our afterschool participants use cutting-edge technology to offer great original works that demonstrate their knowledge of language and the visual arts. The website is developed in PHP, and includes interactive message boards in which youth from all over the world join to share their opinions, and communicate with one another. The participants develop a strong connection to the group and their projects, and often recruit their friends. In doing so they deepen and enrich this BAM culture. Our support, however, is often the key to breaking down barriers of self-doubt that might prevent a young person from getting involved. We support them by providing lots of resources that they can tap into to take their ideas forward with their peers." - Welcome the help of the program graduates and allow them to be teachers of the current participants. Help them belong to and build their legacy with the program.
"High school students who are ASLC graduates come back to this program and teach younger participants how to make movies and newsletters. They want to share what they have learned with those who follow them. This helps our staff from getting stretched too thin. There is a fantastic relationship between the alums, the staff, and our participants. The graduates show a continuity of our core values. What really brings our youth back even after they graduate is their newfound ownership of the learning process (along with positive relationships and pure fun). Their energy drives new project-based learning activities and reveals how technology should be used in our program. They also keep us up to speed with newer and better technology. We encourage our young people to take advantage of the diverse offerings that we provide, and to stick with us as they and we grow together."
- Evaluate youth outcomes through a survey based on dialogues with participants. It is easier to see youth improvement once the curriculum includes content standards.
"We conduct surveys with a focus group of youth through conversation and questions. If there is something difficult to measure, we try to concentrate on observations in the lab of how the participants demonstrate what they've learned in peer-to-peer interaction. Since our curriculum is intertwined with the state standards, we are able to see how well the content is working. We continue to develop new evaluation forms and methods to articulate our participants' literacy gains."
More about the Program:
BAMboozled.org
DJ Club
Community Digital Media
Youth Leadership
An example of the SNBC youth magazine (.pdf)
Featured article on TechSoup.org - Designing Video Programs for Youth
Similar Programs:
Street-Level Youth Media
ECHOES Program
Long Beach YMCA Youth Institute
HarlemLive
Related Research Articles:
Exploring literacy on the Internet
By Donald J. Leu, Jr.
http://www.readingonline.org/electronic/RT/RTindex.html
Email as an Educational Feedback Tool: Relative Advantages and Implementation Guidelines
By Jason Huett
http://itdl.org/Journal/Jun_04/article06.htm
Related Resources:
California Department of Education, Content Standards
http://www.cde.ca.gov/be/st/ss/index.asp
After School Education & Safety program
http://www.cde.ca.gov/ls/ba/as/
National Community Education Association (NCEA)
http://www.ncea.com/
Newz Crew, Youth Civic Engagement Website
A Project of Global Kids and NewsHour Extra
http://www.newzcrew.org/
Project-based Learning Checklist
http://pblchecklist.4teachers.org/
Project-based Learning With Multimedia
http://pblmm.k12.ca.us/projectOverview.html
Basic Computer Skills Curriculum for Staff
http://www.spclc.org/Curriculum/
Making Movies: Ideas for Short Videos
http://english.unitecnology.ac.nz/resources/units/movies/short_videos.html