We've outlined below some action steps to help you plan a successful
and effective youth program. Whether you're offering an in-school
or out-of-school program, good planning is very often the key to
success.
You may find that you have the time and resources to do some of
these action steps while others may be beyond the scope of your
current priorities or capacity. Just remember, it's never too late
to embark on a particular phase of planning, even after a program
has launched.
After you've read the 10 action steps below, take a look at the
Program
Planning Checklist. By the end of your planning process, you
should be able to answer most, if not all, of the checklist questions.
Step 1) Do a Landscape Survey
A landscape survey pinpoints the people and organizations you need
to know about to run your program. A landscape might cover a particular
service area, an entire city, a region, or perhaps even groups across
the country. It might include: groups that are providing similar
services; foundations, school programs, government agencies, corporations,
or individuals that provide funding or other types of support for
your kind of program. Or it might include research, policy, or academic
groups that are writing about or studying the work that your program
will do.
The objective is to make sure that your program's development is
informed by an awareness of existing initiatives. This awareness
reduces redundancy by uncovering groups and individuals that may
have useful information or experience upon which you can build.
It provides the information that allows you to determine how and
whether your program supports, complements, or contrasts with other
programs.
The scope of your landscape survey should take into consideration
the different aspects of the program you wish to develop. For example,
if you intend to provide services to adults as well as children,
find out about adult education and adult employment training programs
(with or without a technology component) in your area in addition
to looking up youth development, after-school, and out-of-school
programs for youth.
As a document, a landscape doesn't need to be complicated. At a
minimum, it should include the names, contact information, and a
short one or two sentence description of each person and/or organization
uncovered in the search.
Step 2) Get the Facts
Your organization will be in a stronger position to determine the
focus of your technology-enhanced learning programs if you get the
straight facts on what kind of computer and Internet access your
current and future youth and adult participants have at home and
at school. This information is also important for grant proposals
and reports to funders and other program supporters.
It is helpful to find out: How many of your participants have a
computer and Internet access at home? For those who do, what do
they use it for? Do the schools that the youth in your program attend
have computers in the classrooms or in computer labs? If so, what
kind and how much hardware, software, and Internet access is available
at the school? How much time, on average, do students spend on computers
each day? Do they receive instruction on how to use the computers,
software, and the Internet? Is computer use integrated into curriculum
and school activities?
Step 3) Conduct a Staff Audit
All the staff and volunteers who will potentially be involved with
technology-enriched lessons as instructors, class assistants, class
participants, or chaperones should be brought into discussions at
an early stage of planning to gather their ideas, questions, and
suggestions. It is particularly important to have an open discussion
about the skills that staff and volunteers already have, and the
skills they want or will need to develop in order to contribute
as instructors and participants. Staff and volunteers should have
an opportunity to talk about the concerns, risks, and challenges
as well as the positive developments they anticipate.
Why is it so important to find out specifically what your staff
and volunteers can do well, can't do well, want to learn how to
do, and don't want to do? Very simply, because the success of the
programs rests on their shoulders. The first set of learning activities
that you offer should be closely aligned to staff and volunteer
strengths and interests. Some youth programs have a clear focus
on visual arts, music, dance, sports, or other areas that can be
enhanced and expanded through technology. As your youth program
grows, you may be able to retain paid or volunteer instructors who
can help branch the program into new areas.
A staff audit might also reveal gaps that point to the need for
staff training or perhaps even a redirection of the learning programs.
For example, your organization may want to provide homework support
for school age children that involves the use and learning of technology.
A discussion with staff about the challenges they face in helping
children with homework may reveal that staff don't have much information
on the homework that is being assigned to children, or don't have
tutoring skills in children's homework subject areas.
Step 4) Do a Youth Audit
Adults who work with youth often talk about the importance of listening
to youth and giving them options, but somehow we often neglect to
give children the opportunity to voice their ideas and opinions
about the youth programs we create for them. As children grow into
their teen years, the need to participate in the selection and design
of the activities in which they are engaged becomes more and more
important. For pre-teens and teens especially, the level of participation
in voluntary activities such as after-school programs often correlates
to the degree to which they feel those activities are meeting their
needs and interests.
Regardless of age, children will come into a technology-enhanced
learning program with their own ideas about what they want to do
with computers and the Internet. With younger children, this might
be articulated as simply as, "I want to play with the computer"
or "I want to play games." Older children and teens will often have
very specific ideas about what they want to do or learn. Children
will also often have specific ideas about what kinds of broader
youth activities are of interest to them. Field trips, opportunities
to make money (teens), and having free time to do activities of
their own choice otherwise known as "playing" may
be among the options for which they express a preference.
Adults can elicit this information in a number of ways: written
questions, suggestion cards, brainstorming sessions, and with teens,
most importantly, open discussions. Adults should not be afraid
to explain that although it is important to hear everyone's ideas
and opinions, all those ideas may not be able to become part of
the program activities in the present or future. It is the responsibility
of adult leaders and caretakers to establish ground rules, guidelines,
and priorities.
Some organizations have found interesting solutions that create
a balance between the expressed preferences and interests of youth
and the priorities and goals of the adults who lead the programs.
Supervised free time is set up on weekends, to ensure that after-school
program time is saved for structured learning activities. Pre-teens
and teens are given significant amounts of responsibility in serving
as lab technicians or teaching assistants in exchange for community
service or internship credit at school, hourly wages or stipends,
opportunities to participate in adult-level training, and/or free
use of equipment at designated times.
Step 5) Form a Planning Team
Two heads are better than one. Rather than having one poor soul
shoulder the burden of planning out a program on his or her own,
many groups have formed planning committees or planning teams. The
team shares the responsibility for designing and carrying out the
planning for a physical center and the technology-enhanced learning
programs.
A planning team should have a diverse representation of skills,
be small enough to allow for open discussion and avoid bureaucracy,
and include a diversity of stakeholders. In addition to the obvious
leadership the paid staff who will be responsible for managing
the technology learning your organization might consider
recruiting the following to serve on the planning team: a committed
parent, volunteer, youth participant, staff person who will not
work directly in the learning center, and perhaps even a board member.
Step 6) Set Target Goals and Outcomes
It can be difficult for an organization to determine the precise
goals and outcomes it wants to achieve through the creation of a
technology-enhanced learning program for children. Program leaders
may be intimidated at the thought of setting targets that might
not be achieved. But it is critically important to undertake this
part of the planning process. Establishing clearly articulated goals
and outcomes, and revisiting them periodically, will help keep staff
and leaders focused and will help parents, youth, funders, and other
program stakeholders understand why certain decisions are being
made in the development of a program.
"Goals" are usually measurable, and they are directly
related to program activities. "Outcomes" are usually
associated with the effects of a program rather than its direct
activities. Outcomes ultimately become what people perceive to be
the results of the program. Example of a goal: serve at least 100
children a week for at least five hours per week. Example of an
outcome: increase number of youth prepared for, and interested in,
pursuing higher education.
Step 7) Make a Timeline
A timeline is a list, table, or chart that estimates the target
dates for completing certain activities or phases of activity ‚
i.e. "finalize staff hiring" or "finish installation of new software."
It is important to sketch this out because until due date estimations
are actually written down, unreasonable or uncomfortably tight deadlines
may be set in motion.
Step 8) Create an Action Plan
An action plan identifies and prioritizes the things that need
to be done to run a program, assigns specific people to carry out
those items, and sets a due date for completion. It is recommended
that an action plan not exceed 90 days in scope, and that it be
reviewed and updated on a weekly, bi-weekly, or monthly basis to
track progress. See YouthLearn's sample
action plan for an example.
Step 9) Create a Program Description
Picture a potential funder, the parent of a youth participant,
or a potential volunteer walking into your learning center or logging
on to your organization's website. What written information will
be available to help them understand what your program is doing
and where it is headed?
A program description should provide more information than is typically
found in a written brochure or delivered verbally in a program tour.
To accomplish this, it has to be at least a couple of pages in length.
A detailed program description will also strengthen your efforts
to communicate the fundamental aspects of the program to staff and
volunteers who need to know the "official" facts and figures about
technology use and learning in your program.
Step 10) Make a Wish List
After you have carefully planned within the reality of your current
budget and staff capacity, take some time to imagine what you would
ideally want your learning program to be if money were no object
and you had access to the best and brightest staff and volunteers
in the world. That vision should shape some parts of your future
planning. When a potential funder asks where you want to take the
program, and what you think you need to get there, you'll have answers.