Model Technology Integration in Afterschool
 

 Long Beach YMCA Youth Institute

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About the Program

The YMCA Youth Institute provides an afterschool youth development program at the YMCA of Greater Long Beach / Community Development Branch, California, which integrates technology into literacy, media arts, career development, and civic engagement projects for Participants are learning technology skills in their wireless lab.academic success. High school youth start this program during the summer to work through team-building and diversity-awareness exercises, and participate in a further intensive technology program during the year. About 50 to 70 participants enroll in this program every year and become "high-school alumni" once they graduate from the summer program. Then they participate in the after school program all through their high school years.



The Goals of This Program:

Program Activities:

The entire curriculum of this program is organized as project-based learning that coaches the high-school participants to work as a group. Below are examples of the program activities:

Our hope is to help our participants learn collaboration as human beings, which is required for project-based learning... During the summer, we have youth participate in diversity trainings on ethnic and gender equity. After these trainings, we take the metaphors or lessons back into the technology projects during the academic year. - Bob Cabeza, Executive Director

Example 1) Digital movie and music-making: This is a literacy project where the participants focus on brainstorming ideas as a group and turning the ideas into a story with a Word document. While writing the movie story, they create a storyboard and compose a script, which are the bases for creating a three-dimensional movie using DV Cameras and movie editing software such as Final Cut 4 and iMovie. The participants also create their own digital music to insert into the movie using music keyboards and Reason music software.
Example 2) Teen magazines: The participants develop their own Teen Magazine working with Adobe software including Photoshop, PageMaker, Indesign, and Illustrator. Through issues and stories that the youth want to explore, they acquire journalism skills in addition to digital graphics skills.
Example 3) Team logo-producing: The participants also produce team logos for their "production company" using 3D animation software called Cinema 4D. Through this project, the youth cultivate a positive attitude to collaborative team projects while acquiring production and digital arts skills.
Example 4) Relationship training: To enrich the project-based learning in a group, "diversity training," "team-building," and "leadership-building" trainings are provided so that the participants learn to build supportive and constructive relationships with their peers and adult mentors.

Funding Sources:

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