Model Technology Integration in Afterschool
 

 After School Computer Labs Project

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About the Program

The After School Computer Labs Project is an afterschool program that Missouri 4-H Youth Development offers in more than 100 public schools, Boys & Girls Clubs, Two girls are playing an educational game together and talking about what they learn from it.public housing units, youth-based organizations, and community centers. The University of Missouri Extension 's 4-H Youth Development Program provides these participating sites with training, related software, and curriculum materials. The participants, who are of elementary and early middle school ages, collaboratively play computer games to learn about linguistic, artistic, architectural, and technological factors embedded in the games. The participants learn basic computer operating skills; they also work on problem-solving, social skills, and relationship-building. Educators discuss with the participants how what they are learning from the games enhances their understanding of school subjects.


The Goals of This Program:

Program Activities:

Let students play computer games, let them guide their program... If you stop and talk to the educators and kids who are sitting, watching and participating, they begin recognizing all that is being learned. - Bill Pabst, 4-H Missouri Technology Specialist

The participants of the program are allowed a lot of recreational time to play a variety of computer games in order for them to take the lead on their program activities. The educators rely on youth playing the computer games as the first level of learning. As the participants enjoy playing the games and become acquainted with skills required to succeed at the games, they begin to work collaboratively with educators and peers, choosing themes such as history, math, science, social studies, and reading. Their learning is further enhanced by contests or field trips related to the themes of the computer games.


Funding Sources:

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