Model Technology Integration in Afterschool
 

 Apollo's Vision Computer Clubs -Robotics

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About the Program

The Apollo's Vision Club, Inc. robotics program is A participant is testing how his robot works.an after-school program currently partnered with the Napa Street Elementary School in Northridge, California. The current participants of this program, who are in the 4th and 5th grades, meet for three hours on Saturdays during a twelve-week-session. The young participants co-operate with adult mentors in creating robots according to their own interest. The participants start by using pre-existing instructions for building their robot, followed by a programming and investigation session that defines the blueprints for the robot's performance. As their expertise increases, youth get involved with designing the robot using a Lego Computer Aided Design (CAD) application--creating detailed building instructions from the CAD design, and completing the programming and investigative tasks that are necessary for its performance.

The Goals of This Program:

Program Activities:

The best way to prepare yourself for this task is to go through the same design and building experiences as you plan for your students. In order to acquaint myself with it, I just sat at home and built as many robots as I could, using a rich resource of robotics instruction books for guidance. - Miriam Bogler, Apollo's Vision Club, President

Participants of this program build their robots using the Lego©Mindstorms sets, which includes the programmable brick (RCX), that was developed by MIT. The participants use gears, motors, and Lego parts to build a robot. Training starts by introducing basic concepts of building and commences with the introduction of RoboLab©, a graphic-based programming environment, that enables youth to manipulate motors, lights and sensors in an attempt to help the robot perform a task. Next, the program is transferred from the computer to the brick, via a special tower that uses infrared communication to accomplish this task. The entire building process is monitored by a database that helps youth record their project in the database, access building instructions, store their programming solutions, and write investigation notes as they encounter new problems and make new discoveries.


Funding Sources:

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